Hexbyte – Glen Cove – News Advising Clients What to Wear for a Photo Shoot -Hexbyte Glen Cove News

Hexbyte – Glen Cove – News Advising Clients What to Wear for a Photo Shoot -Hexbyte Glen Cove News

Hexbyte – Glen Cove – News

A Post By: Lily Sawyer

Outfits can make or break a photo shoot. No matter how beautiful your photos are, if the outfits aren’t right it can affect the look and feel of the photographs.

I wouldn’t have said this before, but now I know from experience.

Hexbyte - Glen Cove - News 1 - Advising Clients What to Wear for a Photo Shoot

Before each photo shoot, I send my client an article and encourage them to read it. I then ask them to send me some of their outfit ideas so we can discuss their choices. The client plays the most important role in the photo shoot, and so while I offer advice on what to wear, I  also like to tailor their photo shoot to match their preferences and personalities.

Here are some factors that help my client and I come to a decision on the right outfits for a successful photo shoot. Naturally, the outfits need to be right for the client. But they also need to be right for you as the photographer.

Hexbyte - Glen Cove - News 2 - Advising Clients What to Wear for a Photo Shoot

Hexbyte – Glen Cove – News Type of photoshoot

Chances are you already know this from the booking and/or your niche (if you have one). But in case you don’t, here are some photo shoots you may be asked to do:

  • Family (immediate family, perhaps with a couple of grandparents added)
  • Children (just the kids, sometimes with cousins included)
  • Siblings (brothers and sisters or multiples e.g. twins)
  • Three generations (e.g. grandmother, mother, daughter)
  • Engagement, love shoot or couple shoot
  • Newborn or babies
  • Valentine, anniversary
  • Activity-based (sports, event, themed)
  • Clan (bigger family shoots to include extended family, several families together)
  • Birthday, cake smash
  • Lifestyle (usually more informal)
  • Portrait (usually more formal)
  • Corporate

Hexbyte - Glen Cove - News 3 - Advising Clients What to Wear for a Photo Shoot

Hexbyte – Glen Cove – News Type of client

From my experience, clients generally fall into one of two types: styled or casual.

Styled clients think about every detail of their shoot including:

  • the look and feel they want
  • the color scheme, location, and any props they want to use
  • makeup and accessories
  • the final outcome of their shoot in terms of products and what they do with them.

Casual clients just want some memories captured, usually showcasing their usual attires and what they do as a family. They’re not too fussed about location or outfits, they just want lovely photos of their family or themselves and have the digital files stored safely so they can print them whenever they want.

In both cases, I still try to get together with them to discuss their outfits and plan the photo shoot.

Hexbyte – Glen Cove – News Theme or no theme

When it comes to themes, the possibilities are limitless. But I always advise my clients to narrow it down to a handful of choices and keep things simple within their chosen theme. For me, a theme just provides context. The focus is still the client looking good in their photographs, looking natural in the context, and loving the way they look in them.

Keeping it simple is best.

Hexbyte - Glen Cove - News 4 - Advising Clients What to Wear for a Photo Shoot

Hexbyte – Glen Cove – News Location of the shoot

Rather than talk about differences between studio and outdoor locations (which are pretty obvious), I want to focus on what’s important when choosing outdoor locations to fit a client’s outfits and vice versa.

If they’ve put a lot of work into choosing outfits (and perhaps props), a location that provides a simple but effective background will work best. So having outfits that suit the location is crucial.

If you’re shooting in a busy location (e.g. city, market, funfair) where you can’t avoid being surrounded by people, I’d suggest plain, non-printed outfits. This will help you isolate your clients so they’re still the focus amidst the busy setting. When I shoot in these locations, I sometimes blur the background or drag the shutter to blur everything but the client.

Hexbyte - Glen Cove - News 5 - Advising Clients What to Wear for a Photo Shoot

If the location is a park where you can find a quiet spot and use trees, foliage or sky as the background, then they can wear florals and busy patterns. You can isolate them by blurring the background when shooting so you get creamy bokeh in a very shallow depth of field.

You can also do silhouettes. This works well if they’re wearing outfits that are similar to each other (e.g. simple jackets or trench coats).

Here are some other locations you could choose:

  • a brick wall (or any textured surface) large enough to be the background
  • large murals
  • alcoves
  • corners
  • an old building
  • a row of pillars that would work for background.

While I try to minimize stark contrast within the outfits themselves, I try to maximize the contrast between the outfits and the location. In other words, plain outfits in busy locations and busy outfits in plain locations.

Hexbyte - Glen Cove - News 6 - Advising Clients What to Wear for a Photo Shoot

Hexbyte – Glen Cove – News Time of the year

This is pretty self-explanatory, except I want to add one word: options. I encourage my clients to have a change of outfits in case they want a different look. Some take up the offer, while others don’t. The weather in the UK can change quite dramatically. In autumn and spring, we can have all four seasons in one day.

So during this time, I encourage my clients to dress in layers. If the sun comes out they can take a layer off. If it rains we can do some shots with an umbrella. If we’re suddenly plunged into winter, we can add a couple of layers for a cozy look in a cafe, complete with hot chocolate topped with marshmallows.

But make sure you factor the weather, outfits and any activities (boating, cycling, etc.) into your shoot so you don’t run over time.

Hexbyte – Glen Cove – News Your style/niche

You may have been told you should have a niche, and shoot only within that niche. That’s a nice ideal, but it isn’t true (or easy) for everyone. Sure, some people may not be your ideal client. But if they like your pictures, want you to photograph them and will pay you for it, would you turn them down?

And while you may not showcase their photos on your blog because of the niche and brand you’re trying to build, if they don’t mind then why not do it? Yes, the photos in your portfolio, on your website and in your social media messages will help you attract those ideal clients. But here I’m talking about those who want you to photograph them regardless.

Hexbyte - Glen Cove - News 7 - Advising Clients What to Wear for a Photo Shoot

Hexbyte – Glen Cove – News General outfit advice

Bearing all of this in mind, here’s my general advice regarding outfits.

Classic: Timeless style, chinos, khakis, beige and blues, nature-hues, pastels, shirts, and simple dresses.

Florals and prints: Just florals, or an eclectic mix of prints and patterns. Pairing them with stripes can also work sometimes.

Colors: Keep them complementary as opposed to completely matching (e.g. all white shirts and blue jeans). Avoid stark contrasts such as green and orange/red together, and yellows and purples juxtaposed. Complementary colors are more like warm tones (yellows, oranges, pinks, warm red and even warm greens) together and cool tones (blues, purples, greens) together. But an explosion of bright colors could also work, although I’d shoot it on a plain background or setting.

Consistency: Avoid extreme differences (e.g. one person is wearing a casual knitted chunky sweater and the other is wearing a nice silky dress). It can be quite jarring. Black and white is another combination that’s too stark a contrast unless it’s done intentionally.

Dark, light and bright: Darks for adults, and lights or brights for small children. Do it the other way and the adults will dominate the scene and draw the viewer’s attention, while the smaller people will disappear.

Hexbyte - Glen Cove - News dps-what-to-advise-clients-photoshoot-outfits

We all have our own personal preferences and styles. These are mine, but if you have other ideas for your photo shoots that’s okay.

If you have any other helpful advice, please share it with us in the comments.

Hexbyte - Glen Cove - News

Hexbyte - Glen Cove - News Advising Clients What to Wear for a Photo Shoot

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Hexbyte - Glen Cove - News

Lily Sawyer
is a wedding and portrait photographer based in London. Her absolute favourite past time is going on “mummy” dates with her kids and husband. Other than that, as a homebody, she is content curled up on the sofa, hot chocolate in hand, watching films with her family whenever she has a free weekend. Check out her work on www.lilysawyer.com Follow her on her fave social media platform Instagram.

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Hexbyte  Tech News  Wired Apple’s ‘Noise’ App Is Designed to Save You From Yourself

Hexbyte Tech News Wired Apple’s ‘Noise’ App Is Designed to Save You From Yourself

Hexbyte Tech News Wired

If a tree falls in the forest, and the sound registers above 90 decibels, will your Apple Watch send you an alert?

On Monday, Apple announced a slew of new features for the Apple Watch at its Worldwide Developer’s Conference in San Jose, California. Many of the updates focused on health, including Noise app, which will monitor, well, noise surrounding the device and alert its user when a cacophony reaches potentially harmful levels, and updates to the Health app, which tracks sound coming through certain (Apple-designed or calibrated) headphones.

Apple isn’t exactly pioneering this kind of technology. You can find a bevy of existing third-party sound monitoring and volume control apps for both iOS and Android devices. Plus, Apple has long featured an option to limit maximum volume across its mobile devices. But the inclusion of the Noise app on the Apple Watch (exclusive to the Series 4 model, by the way) follows a broader trend by the company to mitigate the harms of its own devices. Last year, Apple released Screen Time, a tool that lets users monitor the time they spend staring at their devices. Apple also rejiggered a “Do Not Disturb” mode that hides notifications in an effort to temper compulsive phone checking.

“You’re seeing this kind of relationship of technology consciously battling it out,” says Brett Kennedy, a clinical psychologist who specializes in digital media and device addiction. “They go hand in hand, the positive and the negative.”

The Noise app is the latest example of such counterbalancing software. Public awareness around noise pollution and hearing damage is growing. In February, the World Health Organization outlined a standard for safe listening on devices that called for volume limiting, sound level tracking, and a so-called “sound allowance” to monitor the duration of damaging sound exposure.

In light of all this, Apple’s Noise app—which buzzes your wrist when it gets too loud and warns you of potential damage—seems like a welcome addition.

“It makes a lot of sense that it would be positively impactful,” says Kelly King, an audiologist and program director at the National Institute on Deafness and Other Communication Disorders. “But around noise, we don’t have the data for sure to say that that’s going to change behavior.”

According to King, noise-induced hearing loss is insidious. It happens gradually, often without us being aware of it. “We are learning more and more that the likelihood of long term damage from those temporary exposures is quite high, and of course they build up over time,” King says. “So what we’re doing in our 20s may creep back to affect us in our 60s.”

Apple’s hope is that maybe a little haptic jolt could be enough to nudge someone out of a deafening club. But the more notifications that vie for our already splintered attention, the more we tend to tune out any particular one—no matter how important it might be.

“That stimuli gets extinguished after a certain amount of time,” says Kennedy, the clinical psychologist. “Because every app really has a notification service. Depending on how saturated you are with notifications, half the time people don’t even look at them or notice them. . . . The intention makes a lot of sense, but the reality of how effective it is is questionable.”

If its usefulness is limited and likely dismissible, than does the Noise app have the potential to be much more than a gimmick?

“I think that they’re trying to appease the public,” Larry Rosen, a psychologist and professor at California State University, Dominguez Hills, says of Apple. “I just don’t think they’re doing the right thing. I think they’re kinda wimping out.”

There’s an important distinction to be made between the kinds of problems Apple aims to address with its health apps: those it helped create, and everything else. The Health app in iOS 13 toes the line between the two—it warns against harmful noise whether it’s blasting through a stadium speaker or through your AirPods. It’s a small example of Apple’s larger strategy to address some of the criticism it’s received over the years while also making its products seem like a more indispensable part of their customer’s lives.

So then, how to help people’s hearing? The key to any manner of public health ailment, really, is awareness. Rosen, who runs studies of how teens and millennials interact with their smartphones, suggests that Apple could do much more to address the public health concerns that surround its devices. “They feel like they have to do something, so they do something, but they just don’t go far enough,” Rosen says. He envisions an awareness campaign on par with anti-smoking or anti-drug public service announcements.

King expressed a similar line of thinking, though she’s careful to point out that Apple’s move with the Noise app is a step in the right direction. It just needs additional support on a wide level for it to make a real impact.

“There’s a place for personal action here,” King says. “But there is also absolutely a place for action at the level of the industry.”

Update, 12 pm EDT, June 9: This story has been updated to make a more clear distinction between the different functions of Apple’s Health and Noise apps.

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Hexbyte  Tech News  Wired The Quiet Power of Sound Design

Hexbyte Tech News Wired The Quiet Power of Sound Design

Hexbyte Tech News Wired

If you use social media, you’ve probably come across Will Littlejohn’s work. Not that you’d know it—as director of sound design at Facebook, Littlejohn does not draw attention to himself. His sonic oeuvre includes the little whoosh you hear after uploading content through Facebook’s mobile app, signaling that your post is live. The subtle auditory affirmations are not only satisfying, they’re also functional. With an aural status update, there’s no need to stare at a progress bar, leaving time to focus on more worthwhile activities, like your next selfie.

Sound design is ubiquitous in technology, though the most memorable examples tend to be the failures. There’s the ceaseless beeping of your microwave, berating you for neglecting your leftover casserole, and the harsh bleating of the chip reader at the grocery store, more punishing than the alarm triggered by shoplifting. In both cases, the signal is inappropriate, an auditory overreaction.

Yet for all the missteps, sound design is becoming more essential as we use our devices in new ways. Today, many gesture and voice interfaces lack sufficient feedback. How do you know whether Siri heard you? Just as in human interaction, good communication is about the flow of conversation, the ongoing exchange of information.

In the past, designers of desktop software could assume that users were paying attention, focused on a single task like filling out a spreadsheet. But today, our desktops let us do many things at once. As do our mobile devices, which live in our pockets and on our wrists. What’s more, apps have to actively engage you at unpredictable times, amid dozens of distractions, without becoming too distracting (or annoying) in their own right.

How do you know whether Siri heard you? Just as in human interaction, good communication is about the flow of conversation, the ongoing exchange of information.

Finally, there’s the irony that more sound design is needed because our technologies are becoming quieter. An internal combustion engine is louder than an electric motor, and we’ve come to associate that roar with power and danger. So scooter companies such as Gogoro and Rumble add engine-like sound effects as a safety precaution for pedestrians. It’s a reminder of how richly our surroundings are endowed with auditory information, much of it accidental.

Artificial engine noise is an example of skeuomorphism, a design strategy popularized by Steve Jobs, who made using the first Macintosh computers intuitive to newbies with desktop icons that visually referenced familiar physical objects. (Where do files go? In the little folder.) Over the years, Apple increasingly has deployed skeuomorphism in the auditory realm. Toss a file and you’ll hear the sound of crumpled paper hitting a wastebasket rim. Lock your iPhone and you’ll hear a padlock snap. As Apple sound designer Hugo Verweij explained at a recent developer conference, “it’s like using a universal language that is already understood by everyone.”

Recently Apple has taken auditory skeuomorphism to a new extreme. To create a ringtone for the Apple Watch, Verweij recorded himself tapping the steel watch case with a mallet, then paired the sound with a matching haptic effect that mimics a hammer striking metal.

Other designers, including Littlejohn, are more inclined to take advantage of the novelty of the digital realm. Instead of associating digital activities with the physical world, he strives to make psychological connections between devices and users. Often these interfaces depend on metaphors. For instance, Facebook Messenger generates a sort of descending tone when a message “drops” into place. Auditory metaphor has the added advantage of thematically tuning a whole library of notification and interaction sounds. Skype sounds nothing like Slack—and neither would be mistaken for Facebook—even though they have functions in common.

More than just an exercise in branding, a distinctive soundscape can help people identify which app is currently asking for attention, making the user experience feel more coherent. It can even play a role in the physical world, nudging people to look up from their phones and keep an eye out for their Lyft, which is about to arrive.

Jonathon Keats wrote about the Atari 2600 videogame console in issue 27.05.

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Hexbyte – Tech News – Ars Technica | Bethesda says its Orion tech can make all cloud gaming better, faster

Hexbyte – Tech News – Ars Technica | Bethesda says its Orion tech can make all cloud gaming better, faster

Hexbyte – Tech News – Ars Technica |

Going for speed —

More efficient rendering/encoding leads to lower latency and bandwidth usage.

Doom, only streamed more efficiently to your phone thanks to Orion.” height=”154″ src=”https://cdn.arstechnica.net/wp-content/uploads/2019/06/Screen-Shot-2019-06-09-at-9.31.40-PM-300×154.png” width=”300″>

Enlarge / It’s Doom, only streamed more efficiently to your phone thanks to Orion.

LOS ANGELES—Bethesda Softworks announced Sunday that it is getting involved in the increasingly competitive field of cloud gaming. But rather than announcing a service to compete with the likes of Google Stadia or Microsoft’s Project Xcloud, Bethesda’s Orion system is focused on improving streaming performance on the platforms that already exist.

While most cloud gaming efforts try to improve performance by throwing hardware at the problem—often in the form of prime data center locations loaded with high-end servers—Bethesda says Orion is instead incorporated “at the game engine level.” The result of what Bethesda calls “years of research and development,” the company says it

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Hexbyte – Tech News – Ars Technica | Fallout 76 updates promise turnaround after “well-deserved criticism”

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Fallout 77? —

Battle royale mode, human NPCs, and free trial among coming changes.

LOS ANGELES—After what Bethesda’s Todd Howard admitted on stage was some “well-deserved criticism” at the launch of Fallout 76, Bethesda rolled out the first phase of its turnaround plan for the game at its E3 press conference tonight.

That plan starts with Nuclear Winter, a 52-player Battle Royale mode that sees players fighting for the role of “overseer” using Fallout‘s usual lineup of guns, power armor, and some “exclusive perks” to upgrade your own abilities. That mode will be available as a “sneak peek” during a free trial of the full game starting June 10 and running through June 17.

Then, in the fall, a free update being called “Wastelanders” will introduce new elements including a full quest line, new rewards, full dialogue trees, and the much-requested return of human non-player characters. Players will also be able to choose between

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Hexbyte – News – Science/Nature | Scientists close in on hidden Scottish meteorite crater – BBC News

Hexbyte – News – Science/Nature | Scientists close in on hidden Scottish meteorite crater – BBC News

Hexbyte – News – Science/Nature |

Hexbyte - News - Science/Nature | Illustration of a meteoriteImage copyright

Image caption

Artwork: If confirmed it would be the biggest impact recorded on what is now the British Isles

Scientists think the time has come for a full geophysical survey of The Minch, to see if the Scottish strait is hiding an ancient meteorite crater.

The idea that such a structure lies between the Western Isles and mainland Scotland was first raised back in 2008.

They found evidence on the Highlands coast for the rocky debris that would have been produced by a giant impact.

Now, the team from Oxford and Aberdeen universities believes it can pinpoint where the space object fell to Earth.

Writing in the Journal of the Geological Society, Dr Ken Amor and colleagues say this location is centred about 15-20km west-northwest of Enard Bay – part way across The Minch towards Stornoway in the Outer Hebrides.

The feature would be buried deep under the seafloor, they add.

It’s an intriguing prospect. The evidence gathered so far suggests the event occurred about 1.2 billion years ago when the continents were arranged very differently from how they are now, and life on our planet would have existed almost exclusively in the oceans.

Image copyright
Ken Amor/Oxford Uni

Image caption

The way the rocks are laid out allows the team to trace back to an origin

The key supporting evidence is a group of reddish-coloured rocks on the eastern side of The Minch known as the Stac Fada deposit.

These are determined to be ejecta from the impact – the material hurled outwards when a 1-2km-wide object slammed into what was probably then some kind of rift valley.

The rocks are fragmented and contain melt particles, and also what geologists term shocked quartz – a type of mineral that has at some point been subjected to enormous pressures.

Shocked quartz is very often associated with meteorite events.

The latest examinations of the Stac Fada deposit have now given the researchers some directional information that allows them to be more precise about where the ejecta came from.

“If you imagine debris flowing out in a big cloud across the landscape, hugging the ground, eventually that material slows down and comes to rest. But it’s the stuff out in front that stops first while the stuff behind is still pushing forward and it overlaps what’s in front,” explained Dr Amor.

“That’s what we see and it gives us a strong directional indicator that we can trace backwards.

“Also, we’ve examined the orientation of magnetic particles within the fabric of the rock at several locations, and this too allows us to triangulate back to an origin,” the Oxford researcher told BBC News.

The lines converge out in The Minch.

The team is examining some seismic surveys that were done in the 1970s as part of an oil prospecting programme, but they are of poor quality.

Likewise, they are investigating gravity data. This indicates something anomalous in the strait, but again it is all somewhat uncertain.

“What we really need is a new high-resolution geophysical survey – a 3D seismic survey,” said Dr Amor.

“Unfortunately, being offshore that would cost a lot of money. I shall be putting in a grant proposal to do some seismic work. That would be a first step and would greatly assist the definition of any impact structure.”

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