Hexbyte  Tech News  Wired ‘Dead Cells’ Succeeds Where Its Competitors Fail

Hexbyte Tech News Wired ‘Dead Cells’ Succeeds Where Its Competitors Fail

Hexbyte Tech News Wired

Hexbyte  Tech News  Wired

Dead Cells borrows from games like Metroid and Castlevania to create a whole new experience.

Motion Twin

Hexbyte  Tech News  Wired

Dead Cells borrows from games like Metroid and Castlevania to create a whole new experience.

Motion Twin

A clump of alien matter rolls through a hole in the prison wall, finds a body, and settles in. Suddenly, that body is me, and I scurry to the right, picking up my dropped money and weapons and slamming through doors until my pace is a full-on sprint. I run, roll, and slash from one side of the screen to the other and back again, hoovering up everything that isn’t nailed down. If I do this right, I’ll be done fast. If I do this right, it’ll be worth it.

Dead Cells, the newly completed title from Motion Twin (it was on Steam Early Access for a while before that), is a game about striving toward a goal and losing everything, again and again and again. Set in a slick, fast 2-D world, it’s celebratory of player death and the possibilities that brings for progression, development, and play. You’re already dead, the premise goes, so why not die again?

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