The Xbox One X is the go-to console for enthusiasts, with its faster performance and 4K HDR support. Especially if you invested in a 4K TV recently, this console gives gamers a great, high-res experience on the big screen. If you don’t have a 4K TV, it’s also a great time to get the Xbox One S, Microsoft’s affordable console for the rest of us.
Both Xboxes have a great library of titles, 4K Blu-ray playing capabilities, and support for all your favorite streaming services. Below are some of our favorite Xbox One S and Xbox One X console deals and bundles, along with some games and accessories you should try.
Xbox One X Deals
Since it’s been out for the better part of a year, we’re finally starting to see some smaller discounts on the Xbox One X (8/10, WIRED Recommends). If you were holding off, it’s a great time to take the plunge into the world of 4K HDR gaming.
Xbox One S Deals
If you don’t own a 4K TV, the Xbox One S is probably best for you. These deals don’t include bundled games, but they do have other perks.
Xbox One S Game Bundles
These Xbox One S deals are standard consoles bundled with select games, which may save you some money if it’s a game you like.
Xbox One S Special Editions
These Xboxes have special coloring or are limited edition.
Xbox One Games Worth Trying
This is not a comprehensive list by any stretch, but these are a few of our favorite Xbox games. If you’re looking for some great games to play, this list is a good place to start.
First off, let’s get one thing straight: The “console wars” don’t exist. The idea that Sony’s PlayStation and Microsoft’s Xbox are engaged in some kind of dogged, winner-take-all battle is both outdated and toxic. It lets fans indulge in the idea that they’re noble partisans, which in turn gives them an excuse to say offensive things about their so-called opponents. The videogame market is a big one, and has more than enough space for multiple game devices from multiple manufacturers.
That said, if there were console wars, the Xbox One would be losing—but that’s not a bad thing.
As far as anyone can tell, the Xbox One is currently getting outsold to Sony’s PlayStation 4. (Eventually, the Nintendo Switch could lap both of them, but Nintendo’s goals are so far removed from the “core gaming” market it seems unreasonable to force them into this race.) It’s hard to tell for certain if that’s true since Microsoft is being tight-lipped about Xbox sales numbers, but based on information from videogame publishers, it seems as though the company is trailing Sony by a fairly large margin. And from Microsoft’s perspective, being outsold certainly matters. It informs their strategy and affects their profits. But there are benefits to second place. Or, at the very least, opportunities.
We’ve been here before. This time during the last console generation, the story was flipped. The PlayStation 3, after launching at an outrageous price and undergoing heavy criticism for its hardware design and controller limitations (no vibration?!), failed to capture a market share competitive with Microsoft’s Xbox 360. So what did they do? They got creative.
If past is prologue, it would seem being in second place has a paradoxical effect on consoles: without the scrutiny of the largest audience possible, there’s less pressure from fanbases to stay the course, which offers an opportunity to try new things. At the same time, the perceived failure of the product requires experimentation in order to find ways to capture a lost audience.
For the PlayStation 3, that meant ventures like PlayStation Home, a Second Life-esque social platform that was meant to be the backbone of its online service, or the PlayStation Move controllers, a clear attempt to marry the populist appeal of the Wii with the structures and audience of a hardcore gaming console. Neither of those experiments were exceptionally successful, but they were interesting, and in the Move’s case helped to build a backbone of existing hardware that would allow Sony’s later foray into VR on the PlayStation 4.
It also led to Sony finding creative ways to satisfy its core fans. It implemented cross-play between the PlayStation Vita and the PS3, allowing players to share save data between games on both platforms. And its paid online service included monthly free games, a way to hook audiences into paying for a more robust online infrastructure. Now, free games are a staple of both console’s online services, PlayStation Plus and Xbox Live Gold, and Nintendo’s forthcoming counterpart seems poised to offer similar gifts. The experimentation of one generation informs the mainstream success of the next.
Now, Microsoft has the opportunity to take similar risks with the Xbox One. And it seems to be. It’s placed a heavy emphasis on backwards compatibility, phasing in the ability to play a growing library of original Xbox games on the machine. It’s also worked to revamp and redesign its entire user interface into something more slick and usable. And perhaps most compelling, the Xbox Adaptive Controller is the first move by a mainstream hardware manufacturer to provide first-party support for disability accommodation, a move that has the potential to make gaming more accessible than it’s ever been.
I’m not arguing that these moves will cause the Xbox One to rocket to the top of the sales charts, nor that they will allow Microsoft to steer into first place again when the next console generation comes. I don’t know—and honestly, I don’t particularly care. But this moment is an opportunity for Microsoft, one that is pushing them to offer better services that expand what their consoles do, and who they do it for. Taking advantage of that opportunity isn’t just good for Microsoft; it’s good for everyone.