Hexbyte – Tech News – Ars Technica | Rockstar reveals first Red Dead Redemption 2 gameplay details

Hexbyte – Tech News – Ars Technica |

On the run —

Talk yourself into, out of trouble as part of a camp of outlaws on the run.


After nearly a year of vague, story-focused trailers, Rockstar released a video this morning showing the first gameplay footage from the anticipated Red Dead Redemption 2.

The video places the focus on Arthur Morgan, a “senior gun in the Vanderling gang” that’s on the run “from the pressures of civilized life.” The gang will be continuously forced to flee from encroaching law enforcement and civilization, according to the video, setting up temporary remote camps where they can eat, sleep, do chores, play games, or share stories. It sounds like these camps will serve as the primary hub system for the game, where you can meet Morgan’s fellow gang members and talk with them to “find new secrets, fun things to do, and opportunities for mischief.”

While you can still shoot pretty much everything that moves in Red Dead Redemption 2, the video highlights how “guns aren’t the only way to interact with the environment.” Morgan will be able to talk himself into or out of trouble with rival tough guys or law enforcement officers, escalating or diffusing situations and forming friendships or making enemies.

Witnesses to crimes can be intimidated into keeping quiet, and passing riders can be engaged in conversation. On-screen prompts show options to greet, antagonize, diffuse, threaten, beat, rob, or dismiss various non-player characters, based on the situation. “Your actions have consequences” the video promises, allowing you to dictate Morgan’s “honor.”

  • You don’t have to shoot to kill. Sometimes you can just shoot to scare.

  • Looks like a fair fight.

  • You can give a passerby a friendly greeting or an antagonistic threat. The choice is yours.

  • Reloading a six-shooter takes time, in real life and in Red Dead Redemption 2

  • The video promises smarter predators, prey, and scavengers to keep hunting interesting.

  • Ride ’em, cowboy.

  • This is the kind of encroaching civilization that the Vanderling gang is looking to avoid.

  • Bee-yootiful.

  • Anyone else hear “Don’t fence me in” playing as they look at this shot?

  • Action seems to transition seamlessly from cut scene to interactive fight.

  • Oh there are plenty of chores to do—don’t worry about that!

  • Talking around the campfire improves your relationship with fellow gang members.

The full video features plenty of dramatic shots of the game’s open-world setting, encompassing “mountain trails, dense forests, untamed swamplands, sweeping deserts, livestock towns, and modernizing cities.” It also includes a few more details regarding the “realistic” reload and recoil on pe

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