Hexbyte – Tech News – Ars Technica | Report: Tesla’s latest production troubles are happening at its solar factory

Hexbyte – Tech News – Ars Technica | Report: Tesla’s latest production troubles are happening at its solar factory

Hexbyte – Tech News – Ars Technica |

sleeper cells —

Panasonic is reportedly looking to sell its cells to other buyers amid low Tesla demand.


Getty Images

Tesla has spent the last year battling issues with the company’s Model 3 production lines, but beyond that limelight another production issue seems to be lurking. Reuters reports that Tesla’s Buffalo, New York, factory, which is run in partnership with Panasonic, is experiencing severe assembly line issues, especially impacting Tesla’s ability to manufacture solar roof tiles.

Reuters’ information comes from eight current and former employees of both Panasonic and Tesla. According to those sources, the aesthetic qualities of the solar roof tiles are among the issues holding up production. Tesla has allegedly been using cells from JA Solar instead of cells from Panasonic, because the JA Solar cells have the preferred level of reflectivity. Panasonic, meanwhile, has been courting offers to sell its cells to other panel makers.

In a statement sent to Ars, Tesla said: “We are steadily ramping Solar Roof production at Gigafactory 2 in Buffalo and are also continuing to iterate on the product design and production process, learning from our early factory production and field installations.”

Tesla announced in January that solar roof tiles were being produced at the Buffalo factory, also known as Gigafactory 2, or RiverBend, and that nonemployee customers would start receiving the roof tiles that they preordered for $1,000 the year before.

On the company’s quarterly financial call last week, Tesla CEO Elon Musk said that the company had “several hundred” homes with solar roofs on them, but the company later contacted Ars to note that the number included roofs that were merely actively scheduled for installation.

Reuters reports that “In California, the nation’s leading solar market, there were 12 Tesla roof systems connected to the grid as of May 31, all in Northern California, according to records from the state’s three investor-owned utilities.”

In a

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Hexbyte – Tech News – Ars Technica | Georgia defends voting system despite 243-percent turnout in one precinct

Hexbyte – Tech News – Ars Technica | Georgia defends voting system despite 243-percent turnout in one precinct

Hexbyte – Tech News – Ars Technica |

vote early, vote often —

A federal lawsuit alleges significant problems with voting in the Peach state.


Enlarge /

One of the electronic voting machines used by the state of Georgia.

Elijah Nouvelage/Bloomberg via Getty Images

With worn-out clichés about the dead voting, Chicago used to be the poster child for voter fraud. But if any state is a poster child for terrible election practices, it is surely Georgia. Bold claims demand bold evidence, and unfortunately there’s plenty; on Monday, McClatchy reported a string of irregularities from the state’s primary election in May, including one precinct with a 243-percent turnout.

McClatchy’s data comes from a federal lawsuit filed against the state. In addition to the problem in Habersham County’s Mud Creek precinct, where 276 registered voters managed to cast 670 ballots, the piece describes numerous other issues with both voter registration and electronic voting machines.

Multiple sworn statements from voters describe how they turned up at their polling stations only to be turned away or directed to other precincts. Even more statements allege incorrect ballots, frozen voting machines, and other issues.

We’ve looked at poor voting security in

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Hexbyte – Tech News – Ars Technica | Smash Bros. Ultimate adds fan faves Simon Belmont, King K Rool, tons more

Hexbyte – Tech News – Ars Technica | Smash Bros. Ultimate adds fan faves Simon Belmont, King K Rool, tons more

Hexbyte – Tech News – Ars Technica |

Bloody tears —

New characters headline a feature- and stage-filled news frenzy.


  • Simon Belmont’s in-game render.

  • Nintendo revealed the Konami addition through a cute, Castlevania/Luigi’s Mansion crossover video.

  • Belmont shows up just in time to see poor Luigi slashed by a demon.

  • And, thus, he lashes out.

  • In addition to his classic whip attack, Belmont will also use holy water, axes, and his throwable cross.


    Nintendo

  • The Dracula’s Castle stage will include various monsters showing up to pester fighters, particularly Dracula.

  • Richter appears as Simon’s “echo fighter” variant.

  • Richter, seen here standing next to Alucard, who will appear as a helpful “assist trophy.”

If you thought Nintendo’s upcoming mascot-battler game Super Smash Bros. Ultimate couldn’t get any bigger, its creators had a Konami-tinged surprise on Wednesday: Castlevania‘s Simon Belmont as a brand-new playable Smash fighter.

Belmont was arguably the biggest announcement to come in the latest news-filled Nintendo Direct video series. Smash Director Masahiro Sakurai confirmed that the character’s classic whip gives him the longest standard melee attack ever seen in the series, at the cost of speed—and that it can be freely waved around, just like in the SNES classic Super Castlevania IV. His other attacks take advantage of classic “magical items” like the axe (complete with its thrown arc), ground-burning holy water, and straight-thrown blue cross.

He’ll be joined by Symphony of the Night hero Richter Belmont, who will appear as an “echo fighter”—Smash‘s term for an aesthetic re-skin with very slight move variations. Both characters will be able to fight in a new Dracula’s Castle stage, which will include cameos from monsters like a werewolf and Dracula that pester fighters when they randomly appear. The series’ famed Alucard will appear as an “assist trophy,” as well, to be used in combat as a temporary helper.

  • Wow, Nintendo isn’t messing around when adding fan-service characters to this game.

  • As a slower, larger fighter, Rool’s belly-bounce “reflect” will be useful to help him counter when he’s too slow to dodge certain moves.

  • His cannonball-launching gun returns, as well.

  • Not looking good for Mewtwo.

  • A moment from Rool’s flashy reveal video.

The video concluded with a “one more thing” video reveal of another new main character, as well: Donkey Kong Country‘s King K Rool. His move set didn’t receive as detailed of a reveal, however, but Rool’s revealed attacks include a cannonball gun, a tummy bounce, and a throwable king’s hat.

Craziest of all, Sakurai says Nintendo is not done adding main characters, and he did not offer an estimate of how big this cast will get, nor how many of the additional characters will appear as “echoes.” Two more echo fighters were announced, as well: Dark Samus from the Metroid Prime series, who can replace normal Samus, and Chrom from Fire Emblem.

  • The game’s main menu. Online modes were not detailed today, nor was anything from that mysteriously blurred green box. (We assume that’s some sort of single-player campaign, like in prior games, but we’re still waiting for confirmation.)

  • Gosh, that is a lot of confirmed stages.

  • Today’s brand-new stage: New Donk City Hall from Super Mario Odyssey. Platforms move and change, and various Donk citizens, particularly the musical band, show up to assist.

  • Hooray! Now any stage’s hazards, particularly destructive bosses, can be disabled while still leaving moving and disappearing platforms toggled, should players want something a little wilder than the plain “Battlefield” stage for competitive play.

  • Many classic stages will be touched up…

  • …but for some reason, they’re leaving the game’s N64 stages as-is.

  • Hope you like pixels and smeary textures in your Wispy Woods.

  • A better look at the new “echo” characters.

The video confirmed some, but not all, of the modes coming to the game. A variety of tournament-friendly combat modes will be available, including Squad Strike, which lets players choose a few characters before starting a fight and whittling each side’s three- or five-strong roster down. It’s not quite a Marvel Vs. Capcom-like team frenzy, as team swaps won’t be available mid-combat, but it’s a great option for a game with such an enormous character roster.

And a new “Smashdown” mode will automatically remove characters as available options every time they are used, so when a group of two-to-four players gets into an extended session, they’ll all be forced to re-pick fighters after every match. (Sakurai goes so far as to suggest swiping certain prized characters early in this mode to antagonize your friends.)

Lots of pre-battle tweaks can be selected, such as previous games’ “stamina” battle options. When this mode is toggled, players fight over their HP bars, like in more standard brawlers, as opposed to launching each other off the stage. Pe